In collaboration with the “SpheronVR” company, this car-visualisation of a BMW 6 convertible was created. Using the SpheroCam HDR we captured the lighting information at the set in a wholly spherical picture. During following rendering process at the PC the High Dynamic Range Image was used to create realistic shadows and reflections.
For the vehicle’s visualisation specially measured paint finishes were used. So-called BRDF-Shaders (Bidirectional Reflectance Distribution Function Shader) are materials that can represent specific reflections on a surface under various lighting incidence angles. The road depicted on one of the museum’s pictures leads the way into the real world. The vehicle becomes an exhibit.